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mp-units 2.4.0 released!

A new product version can be obtained from GitHub and Conan.

This release was unexpected. We planned a significant new feature to happen next, but while preparing for it, and also while writing API Reference documentation, we made so many vital fixes and improvements that we decided that they deserve a dedicated release first.

This post describes the most significant improvements while a much longer list of the changes introduced by the new version can be found in our Release Notes.

International System of Quantities (ISQ): Part 5 - Benefits

In the previous articles, we introduced the International System of Quantities, described how we can model and implement it in a programming language, and presented the issues of software that does not use such abstraction to implement a units library.

Some of the issues raised in Part 2 of our series were addressed in Part 3 already. This article will present how our ISQ model elegantly addresses the remaining problems.

International System of Quantities (ISQ): Part 3 - Modeling ISQ

The physical units libraries on the market typically only focus on modeling one or more systems of units. However, as we have learned, this is not the only system kind to model. Another, and maybe even more important, is a system of quantities. The most important example here is the International System of Quantities (ISQ) defined by ISO/IEC 80000.

This article continues our series about the International System of Quantities. This time, we will learn about the main ideas behind the ISQ and describe how it can be modelled in a programming language.

mp-units 2.2.0 released!

A new product version can be obtained from GitHub and Conan.

Among other features, this release provides long-awaited support for C++20 modules, redesigns and enhances text output formatting, and greatly simplifies quantity point usage. This post describes those and a few other smaller interesting improvements, while a much longer list of the most significant changes introduced by the new version can be found in our Release Notes.