Contributing¶
๐๐ First off, thanks for taking the time to contribute! ๐๐
mp-units documentation¶
Before contributing, it is highly recommended to familiarize yourself with our official documentation.
This file is also a part of it, and this is why it has non-standard Markdown formatting (which can be seen when reading in a regular Markdown renderer). To benefit from full mkdocs rendering, please switch to the Contributing chapter of our documentation.
Where to start?¶
If you are looking for a good issue to start with, please check the following:
- good first issue - issues that should be pretty simple to implement,
- help wanted - issues that typically are a bit more involved than beginner issues,
- high priority - things to fix ASAP but often of higher complexity.
Gitpod¶
The easiest way to start coding is to jump straight into Gitpod environment. You can either click the button below
or prefix any mp-units
URL (main branch, other branches, issues, PRs, ...) in your web browser
with gitpod.io/#
(e.g., https://gitpod.io/#https://github.com/mpusz/mp-units).
The above environment provides you with:
- all supported compilers for Linux development and the latest version of build tools like
cmake
andconan
, - all Conan dependencies preinstalled on the machine,
- all documentation generation tools ready to use,
- completed prebuilds for all targets (Debug and Release builds for each compiler),
- VSCode preconfigured to benefit from all the above.
Building, testing, and packaging¶
Alternatively, please refer to our official docs for download, build, and install instructions with the below changes if you want to set up a development environment on your local machine.
Conan configuration properties¶
user.mp-units.build:all
-
Enables compilation of all the source code, including tests and examples. To support this, it requires some additional Conan build dependencies described in Repository directory tree and dependencies. It also runs unit tests during the Conan build (unless
tools.build:skip_test
configuration property is set toTrue
). user.mp-units.build:skip_la
-
If
user.mp-units.build:all
is enabled, among others, Conan installs the external wg21-linear_algebra dependency and enables the compilation of linear algebra-based tests and usage examples. Such behavior can be disabled with this option. user.mp-units.analyze:clang-tidy
-
Enables clang-tidy analysis.
CMake options for mp-units project developers¶
MP_UNITS_DEV_BUILD_LA
-
2.2.0 ยท
ON
/OFF
(Default:ON
)Enables building code depending on the linear algebra library.
MP_UNITS_DEV_IWYU
-
2.2.0 ยท
ON
/OFF
(Default:OFF
)Enables include-what-you-use analysis.
MP_UNITS_DEV_CLANG_TIDY
-
2.2.0 ยท
ON
/OFF
(Default:OFF
)Enables clang-tidy analysis.
MP_UNITS_DEV_TIME_TRACE
-
2.5.0 ยท
NONE
/ALL
/MODULES
/HEADERS
(Default:NONE
)Enables compilation performance data collection with
-ftime-trace
for clang compilers.All our unit tests compile only for headers and never for modules. To allow fair comparison,
MODULES
andHEADERS
do not enable the data collection for unit tests. This means that they affect only the core, systems, and examples.Please use
ALL
to profile unit tests as well.
Building the entire repository¶
To build all the mp-units source code (with unit tests and examples), you should:
- Use the CMakeLists.txt from the top-level directory.
- Run Conan with
user.mp-units.build:all
=True
.
git clone https://github.com/mpusz/mp-units.git && cd mp-units
conan build . -pr <your_conan_profile> -s compiler.cppstd=23 -c user.mp-units.build:all=True -b missing
The above will download and install all of the dependencies needed for the development of the library, build all of the source code, and run unit tests.
If you prefer to build the project via CMake rather than Conan, then you should replace
the conan build
with conan install
command and then follow with a regular CMake build and testing:
conan install . -pr <your_conan_profile> -s compiler.cppstd=23 -c user.mp-units.build:all=True -b missing
cmake --preset conan-default
cmake --build --preset conan-release
cmake --build --preset conan-release --target all_verify_interface_header_sets
cmake --build --preset conan-release --target test
Hint
To ensure that we always build all the targets and to save some typing of the Conan commands,
we can set the following in the ~/.conan2/global.conf
:
Packaging¶
To test CMake installation and Conan packaging run:
conan create . --user <username> --channel <channel> -pr <your_conan_profile> -s compiler.cppstd=23 \
-c user.mp-units.build:all=True -b missing
The above will create a Conan package and run tests provided in ./test_package directory.
In case you would like to upload mp-units package to the Conan server, do the following:
Building documentation¶
We are building our documentation using Material for MkDocs.
The easiest way to install all the required dependencies is with pip
:
Additionally, a Cairo Graphics library is required by Material for MkDocs. Please follow the official MkDocs documentation to install it.
After that, you can either:
Generating API reference¶
We need to take a few steps to set up our environment so that we are ready to generate API reference documents.
First, we need to satisfy the requirements described in https://github.com/cplusplus/draft and https://github.com/Eelis/cxxdraft-htmlgen. On the Ubuntu platform, this is equivalent to the following instructions run from the user's home directory:
sudo apt install latexmk texlive-latex-recommended texlive-latex-extra texlive-fonts-recommended lmodern
sudo apt install haskell-stack graphviz nodejs npm ghc cabal-install
npm install split mathjax-full mathjax-node-sre mathjax-node-cli
cabal update
On some platforms, installing mathjax-node-cli
through npm
does update the system's PATH
environment variable resulting in tex2html
not found errors. In such cases we need to add
the .bin
folder to the PATH
environment variable manually:
Next, we need to clone the following git repositories:
- https://github.com/JohelEGP/jegp.cmake_modules
standardese_sources_base
branch of https://github.com/JohelEGP/draftstandardese_sources_base
branch of https://github.com/JohelEGP/cxxdraft-htmlgen
For example:
git clone https://github.com/JohelEGP/jegp.cmake_modules.git --depth=1
git clone https://github.com/JohelEGP/draft.git --branch=standardese_sources_base --depth=1
git clone https://github.com/JohelEGP/cxxdraft-htmlgen.git --branch=standardese_sources_base --depth=1
Now, we are ready to start building our API reference. First, we need to configure CMake with the following:
cmake -S docs/api_reference/src -B build/docs/api_reference \
-DCMAKE_MODULE_PATH="<path to gh:JohelEGP/jegp.cmake_modules>/modules" \
ย ย ย -DJEGP_STANDARDESE_SOURCES_GIT_REPOSITORY="<path to gh:JohelEGP/draft>" \
-DJEGP_CXXDRAFT_HTMLGEN_GIT_REPOSITORY="<path to gh:JohelEGP/cxxdraft-htmlgen>"
Then we need to build the docs with CMake:
In the end, we need to move the generated documentation to the docs/api_reference/gen
subdirectory:
or just link the entire directory:
Before committing git changes¶
There are a few steps recommended to check before committing and pushing your changes to the git repository.
Naming conventions¶
Here are the main rules for naming things in this repo:
- types, functions, variables use
standard_case
, - template parameters use
PascalCase
, - C++ concept names, for now, use
PascalCase
, but we plan to change it (see GitHub Issue #93 for more details).
Unified code formatting¶
A formatting standard is enforced with the pre-commit
script. Before committing your changes,
please do the following:
This will run:
clang-format
for code formatting with the.clang-format
file provided in the repo,cmake-format
to format the CMake files,- some other checks (e.g., python script checkers, whitespaces, etc.).
The script will run on all the files in the repo and will apply the changes in place when needed. After the script is done, please make sure to review and stage all those changes for the git commit.
Backward compatibility¶
Before submission, please remember to check if the code compiles fine on the supported compilers. The CI will check it anyway, but it is good to check at least some of the configurations before pushing changes. Especially older compilers can be tricky as those do not have full C++20 conformance. The official list of supported compilers can always be found in the C++ compiler support (API/ABI) chapter of our documentation.